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Splinter cell remake raytracing
Splinter cell remake raytracing







  1. Splinter cell remake raytracing full#
  2. Splinter cell remake raytracing series#
  3. Splinter cell remake raytracing ps2#

A franchise that Ubisoft butchered in order to turn it into a profitable cash cow. Breakpoint in particular had “time savers” and season passes that no doubt fed into Ubisoft’s monetary gain.Īnd finally, there’s the latest three installments of the Assassin’s Creed franchise. Both had some very shady practices that encourage players to keep playing or paying by putting in a grind. Even more so with its sequel, Breakpoint, which you couldn’t even play unless you’re online. It’s purposefully designed to keep your attention for as long as possible. Wildlands has this great giant open world map, that’s practically a whole country, that take a while to traverse. Then take a gander at Ghost Recon Wildlands, that was released back in 2017.

splinter cell remake raytracing

Just imagine how much they earn with their Season Passes and the in-game market offering cosmetics. This is one of Ubisoft’s greatest sources of income with players encouraged to either pony up money to unlock new operators or invest a great amount of time to get the one they want. A competitive platform released back in 2015 that has amassed a good amount of loyal players that keep coming back to the game. They’re both games designed to keep players playing for as long as possible. What do these two have in common? Simple. They’re either A) a competitive multiplayer game or B) a big sprawling open world map with tons of stuff to do.

splinter cell remake raytracing

If we take a look at Ubisoft’s trending releases of games, they follow either one of two practices. Unfortunately for us, don’t bother expecting another Splinter Cell game from Ubisoft. There’s no shortage of frustration for Ubisoft why they would ignore players asking this type of content in favor. Especially one that people have been repeatedly asking for. With such an iconic franchise, one would think that any company would capitalize on such a game.

splinter cell remake raytracing

Splinter cell remake raytracing full#

Ubisoft says this is a full remake, rather than some of the remasters we’ve seen in recent years.Splinter Cell is undoubtedly one of the most beloved stealth action franchises that ever existed, rivaled only and surpassed by the likes of Metal Gear Solid.

Splinter cell remake raytracing series#

This one will be available for PS5 and Xbox Series X/S.

Splinter cell remake raytracing ps2#

The first Splinter Cell stealth shooter game was released in 2002 and was popular on PS2 and Xbox, spawning a number of sequels and spin offs along the way, prior to the current eight-year hiatus. Ubisoft says Snowdrop will help deliver “new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for.” The game itself will “draw from the rich canvas of the brand,” the company says in a blog post on December 15. The game will be rebuilt from the ground up using the homegrown Snowdrop game engine, which the developer says is already being used for Avatar: Frontiers of Pandora and the forthcoming story-driven Star Wars game Ubisoft is working on with Lucasfilm. It was also the studio that developed Far Cry 6 and Watch Dogs: Legion. The remake is being handled by Ubisoft Toronto, which was behind the franchise’s last instalment, 2013’s Splinter Cell Blacklist. Ubisoft has confirmed work has commenced on a remake of one of the most iconic games in the Tom Clancy series, the original Splinter Cell, which turns 20-years-old next year.









Splinter cell remake raytracing